Nevertheless, these are only speculations and should be considered skeptically. Additionally, Unknown Worlds might launch the upcoming game on early access before fully releasing it, much like it did with its predecessors. Fans may recall that Unknown Worlds previously intended to release the original 2014 game with online multiplayer but had to cut it to launch it sooner. Of course the sooner the covid-19 situation is dealt with, the sooner the developers at UWE can get back to the office and put in their efforts. Krafton's revelation may mean that Subnautica fans could soon know if the next Subnautica game will have online co-op multiplayer, allowing players to explore and build their bases with others. The latest May 2020 blog suggests its going to be at least half a year or longer before we see the finished version. Krafton's life simulation game that aims to rival EA's The Sims, inZOI, is also among the games the publisher intends to release between 20. Black Budget is expected to be an extraction shooter, while Gold Rush is an action-adventure sandbox game, and Windless is allegedly an action RPG. These games include projects Black Budget, Gold Rush, and Windless. Interestingly, Krafton's presentation showed that the next Subnautica game is one of the more than 32 games the publisher intends to launch from 2024 to 2026. A Destructoid report proposed that the next Subnautica game could be a sequel to Below Zero, considering its development time. Although the presentation didn't include more info about the upcoming game, it does confirm it will still be an adventure survival game and is being developed by Unknown Worlds. Yes - but try not to think of it as a sequel but as a completely different game that happens to take place on 4546b in a different sector and at a later date. Krafton revealed in a presentation it is targeting 2025 to launch the next Subnautica game. RELATED: Subnautica Receives First Major Update in 2 Years, With Over 800 Bug Fixes However, it seems Krafton, the company that acquired Subnautica developer Unknown Worlds Entertainment, may have potentially provided an answer just recently. Although Liam Tart, the lead artist for the two Subnautica games, hinted that fans won't have to wait too long for the next Subnautica game, he didn't disclose a release window for fans to look forward to. Because of this and the game's cliffhanger ending, players and fans have been speculating what they could expect with a possible sequel for the last few years. Instead we have 3 very different stories smashed together with minimal intersection.Subnautica: Below Zero, the direct sequel to the original 2014 game, expanded the series' universe and what players know from the original game. The new tech and modules also had related story elements versus what we got which was just piles of new stuff with no strategy.Īddressing how Marge survived from the first game and expanding the new lore entries would also have helped. In the previous stories you were motivated to save everyone on the station including her, all while ferreting out a much more coherent and meaningful conspiracy, etc. Discovering sister's death circumstances is less impactful because you can't save her. Both start out almost exactly the same now with you crashing on the planet and surviving without external support. If their intention was to go in new gameplay directions from first Subnautica they failed. That was really cool and wished they kept it. There was even a part in earlier stories where an employee goes off and triggers an Architect planetary shield and cuts off the station from the planet. Trying to keep him secret and figure out what exactly Alterra was doing and why. ![]() ![]() The voice acting banter was better and it integrated better with the Al-an story. Her being up on the station and dropping way points and pods of supplies is much more interesting than following the corporate-cover-up only trail. Like others I prefer the previous sister storyline.
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